RCON COMMAND ARGUMENTS DESCRIPTION
no AdminAllKitsAvailable <Valid [0|1]> Sets the server to ignore kit restrictions
no AdminAlwaysValidPlacement <AlwaysValid [0|1]> Sets the server to ignore placement rules for deployables
yes AdminBan "<NameOrSteamId>" "<BanLength>" <BanReason> Bans a player from the server for a length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc
yes AdminBanById <PlayerId> "<BanLength>" <BanReason> Bans player with Id from the server for length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc
yes AdminBroadcast <Message> Send system message to all players on the server
yes AdminChangeMap <MapName> Change the map and travel to it immediately
no AdminCreateVehicle <ClassName> Create a Vehicle for testing
no AdminDemoteCommander <PlayerName> Demote a commander specified by player name or Steam Id
no AdminDemoteCommanderById <PlayerId> Demote a commander with Id from the server
no AdminDisableVehicleClaiming <Valid [0|1]> Sets the server to disable vehicle claiming
no AdminDisbandSquad <TeamNumber = [1|2]> <SquadIndex> Disbands the specified Squad
yes AdminEndMatch Tell the server to immediately end the match
yes AdminForceTeamChange <NameOrSteamId> Changes a player’s team.
yes AdminForceTeamChangeById <PlayerId> Changes a player with a certain id’s team.
no AdminForceNetUpdateOnClientSaturation <Enabled [0|1]> If true, when a connection becomes saturated, all remaining actors that couldn’t complete replication will have ForceNetUpdate called on them
yes AdminKick "<NameOrSteamId>" <KickReason> Kicks a player from the server
yes AdminKickById <PlayerId> <KickReason> Kicks a player with Id from the server
yes AdminListDisconnectedPlayers List recently disconnected player ids with associated player name and SteamId
no AdminNetTestStart Starts the network test and prints it to the clients logs
no AdminNetTestStart Starts the network test and prints it to the clients logs
no AdminPauseMatch Tell the server to put the match on hold
no AdminProfileServer <SecondsToProfileFor> <bUseRaw [0|1]> Starts profiling on the server for a fixed length of time, after which the profiling data is saved to disk.
no AdminRemovePlayerFromSquad <PlayerName> Remove a player from their squad without kicking them
no AdminRemovePlayerFromSquadById <PlayerId> Remove a player from their squad without kicking them via Id
yes AdminSetMaxNumPlayers <NumPlayers> Set the maximum number of players for this server
yes AdminSetNextMap <MapName> Set the next map to travel to after this match ends
no AdminSetRaasSeed <Seed> Set the seed for raas maps that are traveled to after this match ends
no AdminSlomo <TimeDilation> Set the clock speed on the server 0.1 is 10% of normal speed 2.0 is twice the normal speed
no AdminSpawnActor <Index> Create an Actor for testing
no AdminUnpauseMatch Tell the server to take off the hold
no AdminWarn "<NameOrSteamId>" <WarnReason> Warns a player from the server for being abusive.
no AdminWarnById <PlayerId> <WarnReason> Warns a player with Id from the server for being abusive.
no ChangeTeams Change teams to the other side
no ChangeTeamsWithId <NewTeam> Change teams to the specified team number, zero changes to the other side
no Chat "<Message>" <ChatType=All|Team|Squad> Broadcast chat message
no ChatToAdmin <Message> Send system message to all admins on the server
no ChatToAll <Msg> Chat to everyone
no ChatToSquad <Msg> Chat only to same squad
no ChatToTeam <Msg> Chat only to same team
no CreateRallyPoint Drop a rally point for squad members to spawn from
no CreateSquad <Name> Request the creation of a squad, specifying the name
no DisableUI Removes the UI components from the screen
no DisconnectToMenu Disconnects from server
no GiveUp Die and give up being wounded
no HighResShot <Resolution/Multiplier> Take a screen shot, e.g., “HighResShot 3840x2160” or “HighResShot 4”
no JoinSquadWithName <Name> Join a squad on our team with the following name
no JoinSquadWithId <Id> Join a squad on our team with the following id
no LeaveSquad Leave the squad we are currently in
yes ListCommands <ShowDetails [0|1]> Prints out the information for all commands in the game.
no ListPermittedCommands <ShowDetails [0|1]> Prints out the information for all commands the player is currently permitted to execute.
yes ListPlayers List player ids with associated player name and SteamId
yes ListSquads List Squads by their Index numbers’s
no r.setres <Resolution> Change screen resolution, “r.setres 1920x1080f”
no Respawn Causes the player to respawn
no RecordHeatmap <XStepSize> <YStepSize> <HeightOffset> <bUseRawValues [0|1]> <PositionWaitTime> <FileName> Takes a resolution in meters a heatmap of stat data for the map, requires stat unit to be turned on
no SetHudWidgetsEnabled <Valid [0|1]> Sets visibility of all widgets on the HUD
yes* ShowCommandInfo <CommandName> Prints out the details of a particular command
yes ShowNextMap Ask the server what the next map is
no SLInviteMember <Name> Invite a member to your squad, the name can be partial
no stat FPS Draw frame rate on screen
no stat Unit Draws game, draw, and gpu times on screen
no stat UnitGraph Draws game, draw, and gpu times with an on-screen time graph
no TraceViewToggle Runs a trace from center of screen out to any objects and displays information about that object

* Bugged, if ran with unexisting <CommandName> it crashes server if ran via RCON or client if ran ingame.