COMMAND ARGUMENTS DESCRIPTION
AdminAddCameraman <NameOrId> Add a player to the camera man list
AdminAlwaysValidPlacement <AlwaysValid [0\|1]> Sets the server to ignore placement rules for deployables
AdminBan <NameOrSteamId> "<BanLength>" <BanReason> Bans a player from the server for a length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc
AdminBanById <PlayerId> "<BanLength>" <BanReason> Bans player with Id from the server for length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc
AdminBroadcast <Message> Send system message to all players on the server
AdminChangeLayer <LayerName> Change the layer and travel to it immediately
AdminChangeLevel <LevelName> Change the level (and pick a random layer on it) and travel to it immediately
AdminCreateDeployable <ClassName> Create a Deployable for testing
AdminCreateVehicle <ClassName> Create a Vehicle for testing
AdminDemoPlay <FileName> Plays back the demo recording, must have file from server
AdminDemoRec <FileName> Records gameplay, you must run this first
AdminDemoStop Stops recording and saves the demo to disk
AdminDemoteCommander <PlayerName> Demote a commander specified by player name or Steam Id
AdminDemoteCommanderById <PlayerId> Demote a commander with Id from the server
AdminDisableVehicleClaiming <Layer based setting, usually Claiming Enabled [0\|1]> Sets the server to disable vehicle claiming
AdminDisableVehicleKitRequirement <Layer based setting, usually Requirement active [0\|1]> Sets the server to disable vehicle Kit Requirement
AdminDisableVehicleTeamRequirement <Layer based setting, usually Requirement active [0\|1]> Sets the server to disable vehicle Team Requirement
AdminDisbandSquad <TeamNumber = [1\|2]> <SquadIndex> Disbands the specified Squad
AdminEndMatch Tell the server to immediately end the match
AdminForceAllActionAvailability <Layer based setting, usually Disabled [0\|1]> Force all actions availability
AdminForceAllRoleAvailability <Layer based setting, usually Disabled [0\|1]> Force all roles availability
AdminForceAllVehicleAvailability <Layer based setting, usually Disabled [0\|1]> Force all vehicle availability
AdminForceNetUpdateOnClientSaturation <Enabled [0\|1]> If true, when a connection becomes saturated, all remaining actors that couldn’t complete replication will have ForceNetUpdate called on them
AdminForceTeamChange <NameOrSteamId> Changes a player’s team.
AdminForceTeamChangeById <PlayerId> Changes a player with a certain id’s team.
AdminKick <NameOrSteamId> <KickReason> Kicks a player from the server
AdminKickById <PlayerId> <KickReason> Kicks a player with Id from the server
AdminKillServer <Force [0\|1]> Tells the server to stop execution
AdminListDisconnectedPlayers List recently disconnected player ids with associated player name and SteamId
AdminNetTestStart Starts the network test and prints it to the clients logs
AdminNetTestStop Stops the network test
AdminNoRespawnTimer <Layer based setting, usually Timers active [0\|1]> Disable respawn timer
AdminNoTeamChangeTimer <Layer based setting, usually Timers active [0\|1]> Disable Team change timer
AdminPauseMatch Tell the server to put the match on hold
AdminProfileServer <SecondsToProfileFor> <bUseRaw [0\|1]> Starts profiling on the server for a fixed length of time, after which the profiling data is saved to disk.
AdminRemovePlayerFromSquad <PlayerName> Remove a player from their squad without kicking them
AdminRemovePlayerFromSquadById <PlayerId> Remove a player from their squad without kicking them via Id
AdminRestartMatch Tell the server to restart the match
AdminSetFogOfWar <Layer based setting [0\|1]> Sets the fog of war active in the match
AdminSetMaxNumPlayers <NumPlayers> Set the maximum number of players for this server
AdminSetNextLayer <LayerName> Set the next layer to travel to after this match ends
AdminSetNextLevel <LevelName> Set the next Level (and pick a random layer on it) to travel to after this match ends
AdminSetNumReservedSlots <NumReserved> Set the number of reserved player slots
AdminSetPublicQueueLimit <PublicQueueLimit> Set the limit of the public queue size
AdminSetServerPassword <Password> Set the password for a server or use “” to remove it
AdminSlomo <TimeDilation> Set the clock speed on the server 0.1 is 10% of normal speed 2.0 is twice the normal speed
AdminSpawnActor <Index> Create an Actor for testing
AdminTeleportToPlayer <NameOrSteamId> Teleports you to a given player on the server.
AdminTeleportToPlayerById <PlayerId> Teleports you to a given player on the server by ID.
AdminUnpauseMatch Tell the server to take off the hold
AdminVote <Question> "<Possibles answers, concatenated by +>" <Duration, in seconds> Trigger a vote on given question and choices
AdminVoteLayer Trigger a Layer Vote for immediate change
AdminVoteLevel Trigger a Level Vote for immediate change
AdminVoteNextLayer Trigger a Layer Vote for next match
AdminVoteNextLevel Trigger a Level Vote for next match
AdminWarn <NameOrSteamId> <WarnReason> Warns a player from the server for being abusive.
AdminWarnById <PlayerId> <WarnReason> Warns a player with Id from the server for being abusive.
ChangeTeams Change teams to the other side
ChangeTeamsWithId <NewTeam> Change teams to the specified team number, zero changes to the other side
Chat "<Message>" <ChatType=All\|Team\|Squad> Broadcast chat message
ChatToAdmin <Message> Send system message to all admins on the server
ChatToAll <Msg> Chat to everyone
ChatToSquad <Msg> Chat only to same squad
ChatToTeam <Msg> Chat only to same team
CreateRallyPoint Drop a rally point for squad members to spawn from
CreateSquad <Name> Request the creation of a squad, specifying the name
DebugAssignSteamTestItem <Id> <Amount> Grants an inventory item to the current user. User must be in the list of developers in the Squad group in Steamworks.
DebugBecomeCommander Make yourself commander
DebugDisableVoteRequirements Disables how many players you need in squads, and how many squads required, to start a vote for commander
DebugForceOriginRebase Try to force an origin rebase on the player controller
DebugFullHealth Completely heal yourself
DebugRearm Rearm all weapons
DebugRemoveSteamTestItem <Id> <Amount> Removes an inventory item from the current user.
DebugRevive Revive player instantly
DebugServerExec <Command> Debugging command for running a debug command on the server.
DebugSetServerSecondsNonSeamlessForced <Seconds> Sets the amount of time in seconds, before server travel is forced to be done as non-seamless.
DebugSetServerTickRate <FPS> Sets the server’s tick rate to help with the testing and debugging
DebugStopBleeding Stops player from bleeding instantly
DebugToggleCenterDot Toggle center dot on or off
DebugToggleForceAllowCommanderActions <Value [0\|1]> Toggle whether Commander Actions have their location use limitations on or off
DebugToggleForceNoCommanderCooldowns <Value [0\|1]> Toggle whether Commander Cooldowns affect Actions or not.
DebugToggleGodMode Toggle GodMode on or off
DisableUI Removes the UI components from the screen
DisconnectToMenu Disconnects from the server
GiveUp Die and give up being wounded
HighResShot <Resolution/Multiplier> Take a screen shot, e.g., “HighResShot 3840x2160” or “HighResShot 4”
JoinSquadWithId <Id> Join a squad on our team with the following id
JoinSquadWithName <Name> Join a squad on our team with the following name
LeaveSquad Leave the squad we are currently in
ListCommands <ShowDetails [0\|1]> Prints out the information for all commands in the game.
ListLayers Prints out the list of available layers
ListLevels Prints out the list of available levels
ListPermittedCommands <ShowDetails [0\|1]> Prints out the information for all commands the player is currently permitted to execute.
ListPlayers List player ids with associated player name and SteamId
ListSquads List Squads by their Index numbers’s
r.setres <Resolution> Change screen resolution, “r.setres 1920x1080f”
RecordHeatmap <XStepSize> <YStepSize> <HeightOffset> <bUseRawValues [0\|1]> <PositionWaitTime> <FileName> Takes a resolution in meters a heatmap of stat data for the map, requires stat unit to be turned on
Respawn Causes the player to respawn
SetHudWidgetsEnabled <Valid [0\|1]> Sets visibility of all the wigets on the HUD
ShowCommandInfo <CommandName> Prints out the details of a particular command
ShowCurrentMap Ask the server what the current level & layer are
ShowNextMap Ask the server what the next level & layer are
SLInviteMember <Name> Invite a member to your squad, the name can be partial
SQBugIt <description> Output the current location and orientation to a text file and log, and take a screenshot
stat FPS Draw frame rate on screen
stat Unit Draws game, draw, and gpu times on screen
stat UnitGraph Draws game, draw, and gpu times with an on-screen time graph
TraceViewToggle Runs a trace from center of screen out to any objects and displays information about that object

v2.0.0.1605.45076-4.23.1-SHIPPING