COMMAND | ARGUMENTS | DESCRIPTION |
---|---|---|
AdminAddCameraman | <NameOrId> |
Add a player to the camera man list |
AdminAlwaysValidPlacement | <AlwaysValid [0\|1]> |
Sets the server to ignore placement rules for deployables |
AdminBan | <NameOrSteamId> "<BanLength>" <BanReason> |
Bans a player from the server for a length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc |
AdminBanById | <PlayerId> "<BanLength>" <BanReason> |
Bans player with Id from the server for length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc |
AdminBroadcast | <Message> |
Send system message to all players on the server |
AdminChangeLayer | <LayerName> |
Change the layer and travel to it immediately |
AdminChangeLevel | <LevelName> |
Change the level ( and pick a random layer on it) and travel to it immediately |
AdminCreateDeployable | <ClassName> |
Create a Deployable for testing |
AdminCreateVehicle | <ClassName> |
Create a Vehicle for testing |
AdminDemoPlay | <FileName> |
Plays back the demo recording, must have file from server |
AdminDemoRec | <FileName> |
Records gameplay, you must run this first |
AdminDemoStop | Stops recording and saves the demo to disk | |
AdminDemoteCommander | <PlayerName> |
Demote a commander specified by player name or Steam Id |
AdminDemoteCommanderById | <PlayerId> |
Demote a commander with Id from the server |
AdminDisableVehicleClaiming | <Layer based setting, usually Claiming Enabled [0\|1]> |
Sets the server to disable vehicle claiming |
AdminDisableVehicleKitRequirement | <Layer based setting, usually Requirement active [0\|1]> |
Sets the server to disable vehicle Kit Requirement |
AdminDisableVehicleTeamRequirement | <Layer based setting, usually Requirement active [0\|1]> |
Sets the server to disable vehicle Team Requirement |
AdminDisbandSquad | <TeamNumber = [1\|2]> <SquadIndex> |
Disbands the specified Squad |
AdminEndMatch | Tell the server to immediately end the match | |
AdminForceAllActionAvailability | <Layer based setting, usually Disabled [0\|1]> |
Force all actions availability |
AdminForceAllRoleAvailability | <Layer based setting, usually Disabled [0\|1]> |
Force all roles availability |
AdminForceAllVehicleAvailability | <Layer based setting, usually Disabled [0\|1]> |
Force all vehicle availability |
AdminForceAllVehicleAvailability | <Layer based setting, usually Disabled [0\|1]> |
Force all vehicle availability |
AdminForceNetUpdateOnClientSaturation | <Enabled [0\|1]> |
If true, when a connection becomes saturated, all remaining actors that couldn’t complete replication will have ForceNetUpdate called on them |
AdminForceTeamChange | <NameOrSteamId> |
Changes a player’s team. |
AdminForceTeamChangeById | <PlayerId> |
Changes a player with a certain id’s team. |
AdminKick | <NameOrSteamId> <KickReason> |
Kicks a player from the server |
AdminKickById | <PlayerId> <KickReason> |
Kicks a player with Id from the server |
AdminKillServer | <Force [0\|1]> |
Tells the server to stop execution |
AdminListDisconnectedPlayers | List recently disconnected player ids with associated player name and SteamId | |
AdminNetTestStart | Starts the network test and prints it to the clients logs | |
AdminNetTestStop | Stops the network test | |
AdminNoRespawnTimer | <Layer based setting, usually Timers active [0\|1]> |
Disable respawn timer |
AdminNoTeamChangeTimer | <Layer based setting, usually Timers active [0\|1]> |
Disable Team change timer |
AdminPauseMatch | Tell the server to put the match on hold | |
AdminProfileServer | <SecondsToProfileFor> <bUseRaw [0\|1]> |
Starts profiling on the server for a fixed length of time, after which the profiling data is saved to disk. |
AdminRemovePlayerFromSquad | <PlayerName> |
Remove a player from their squad without kicking them |
AdminRemovePlayerFromSquadById | <PlayerId> |
Remove a player from their squad without kicking them via Id |
AdminRestartMatch | Tell the server to restart the match | |
AdminSetFogOfWar | <Layer based setting [0\|1]> |
Sets the fog of war active in the match |
AdminSetMaxNumPlayers | <NumPlayers> |
Set the maximum number of players for this server |
AdminSetNextLayer | <LayerName> |
Set the next layer to travel to after this match ends |
AdminSetNextLevel | <LevelName> |
Set the next Level ( and pick a random layer on it) to travel to after this match ends |
AdminSetNumReservedSlots | <NumReserved> |
Set the number of reserved player slots |
AdminSetPublicQueueLimit | <PublicQueueLimit> |
Set the limit of the public queue size |
AdminSetServerPassword | <Password> |
Set the password for a server or use “” to remove it |
AdminSlomo | <TimeDilation> |
Set the clock speed on the server 0.1 is 10% of normal speed 2.0 is twice the normal speed |
AdminSpawnActor | <Index> |
Create an Actor for testing |
AdminTeleportToPlayer | <NameOrSteamId> |
Teleports you to a given player on the server. |
AdminTeleportToPlayerById | <PlayerId> |
Teleports you to a given player on the server by ID. |
AdminUnpauseMatch | Tell the server to take off the hold | |
AdminVote | <Question> "<Possibles answers, concatenated by +>" <Duration, in seconds> |
Trigger a vote on given question and choices |
AdminVoteLayer | Trigger a Layer Vote for immediate change | |
AdminVoteLevel | Trigger a Level Vote for immediate change | |
AdminVoteNextLayer | Trigger a Layer Vote for next match | |
AdminVoteNextLevel | Trigger a Level Vote for next match | |
AdminWarn | <NameOrSteamId> <WarnReason> |
Warns a player from the server for being abusive. |
AdminWarnById | <PlayerId> <WarnReason> |
Warns a player with Id from the server for being abusive. |
ChangeTeams | Change teams to the other side | |
ChangeTeamsWithId | <NewTeam> |
Change teams to the specified team number, zero changes to the other side |
Chat | "<Message>" <ChatType=All\|Team\|Squad> |
Broadcast chat message |
ChatToAdmin | <Message> |
Send system message to all admins on the server |
ChatToAll | <Msg> |
Chat to everyone |
ChatToSquad | <Msg> |
Chat only to same squad |
ChatToTeam | <Msg> |
Chat only to same team |
CreateRallyPoint | Drop a rally point for squad members to spawn from | |
CreateSquad | <Name> |
Request the creation of a squad, specifying the name |
DebugAssignSteamTestItem | <Id> <Amount> |
Grants an inventory item to the current user. User must be in the list of developers in the Squad group in Steamworks. |
DebugBecomeCommander | Make yourself commander | |
DebugDisableVoteRequirements | Disables how many players you need in squads, and how many squads required, to start a vote for commander | |
DebugForceOriginRebase | Try to force an origin rebase on the player controller | |
DebugFullHealth | Completely heal yourself | |
DebugRearm | Rearm all weapons | |
DebugRemoveSteamTestItem | <Id> <Amount> |
Removes an inventory item from the current user. |
DebugRevive | Revive player instantly | |
DebugServerExec | <Command> |
Debugging command for running a debug command on the server. |
DebugSetServerSecondsNonSeamlessForced | <Seconds> |
Sets the amount of time in seconds, before server travel is forced to be done as non-seamless. |
DebugSetServerTickRate | <FPS> |
Sets the server’s tick rate to help with the testing and debugging |
DebugStopBleeding | Stops player from bleeding instantly | |
DebugToggleCenterDot | Tiggke cebter dot on or off | |
DebugToggleForceAllowCommanderActions | <Value [0\|1]> |
Toggle whether Commander Actions have their loaction use limitations on or off |
DebugToggleForceNoCommanderCooldowns | <Value [0\|1]> |
Toggle whether Commander Cooldowns affect Actions or not. |
DebugToggleGodMode | Toggle GodMode on or off | |
DisableUI | Removes the UI components from the screen | |
DisconnectToMenu | Disconnects from the server | |
GiveUp | Die and give up being wounded | |
HighResShot | <Resolution/Multiplier> |
Take a screen shot, e.g., “HighResShot 3840x2160” or “HighResShot 4” |
JoinSquadWithId | <Id> |
Join a squad on our team with the following id |
JoinSquadWithName | <Name> |
Join a squad on our team with the following name |
LeaveSquad | Leave the squad we are currently in | |
ListCommands | <ShowDetails [0\|1]> |
Prints out the information for all commands in the game. |
ListLayers | Prints out the list of available layers | |
ListLevels | Prints out the list of available levels | |
ListPermittedCommands | <ShowDetails [0\|1]> |
Prints out the information for all commands the player is currently permitted to execute. |
ListPlayers | List player ids with associated player name and SteamId | |
ListSquads | List Squads by their Index numbers’s | |
r.setres | <Resolution> |
Change screen resolution, “r.setres 1920x1080f” |
RecordHeatmap | <XStepSize> <YStepSize> <HeightOffset> <bUseRawValues [0\|1]> <PositionWaitTime> <FileName> |
Takes a resolution in meters a heatmap of stat data for the map, requires stat unit to be turned on |
Respawn | Causes the player to respawn | |
SetHudWidgetsEnabled | <Valid [0\|1]> |
Sets visibility of all the wigets on the HUD |
ShowCommandInfo | <CommandName> |
Prints out the details of a particular command |
ShowCurrentMap | Ask the server what the current level & layer are | |
ShowNextMap | Ask the server what the next level & layer are | |
SLInviteMember | <Name> |
Invite a member to your squad, the name can be partial |
SQBugIt | <description> |
Output the current location and orientation to a text file and log, and take a screenshot |
stat FPS | Draw frame rate on screen | |
stat Unit | Draws game, draw, and gpu times on screen | |
stat UnitGraph | Draws game, draw, and gpu times with an on-screen time graph | |
TraceViewToggle | Runs a trace from center of screen out to any objects and displays information about that object |
v2.0.0.1605.45076-4.23.1-SHIPPING